Pitch · Foundry · shapes
Games where almost counts, settled by the chain's own price feed, so the careful player never walks away with nothing.
01The problem
Winner-take-all is why most people never play. Binary questions throw away information: someone who says 62 when it lands 64 loses everything to someone who said 90. The person who was actually closest is punished for being precise, and everyone learns to shout.
Every price game on chain also leans on an oracle service or an operator's key to post the number, which is where the trust, the delay and the disputes come from.
02The product
A board with a rail of prices. Each round asks where a Hyperliquid perp prints at a time on the clock. You drop a chip on a number; the needle drifts live; you watch where you sit. At the deadline the contract reads HyperCore's oracle price through a HyperEVM precompile, inside the transaction, and pays every chip by a published curve: the bullseye most, the edge of the band a floor, and a full refund to everyone if nobody lands inside.
Rounds open every four hours on BTC, ETH, SOL and HYPE. Chips are small. The preview shows what your chip would take before you drop it, with the same arithmetic the chain will run.
03Why this is only possible on Hyperliquid
A game about a number needs a number nobody can argue with, and Hyperliquid is the only chain where the execution layer can read the exchange's oracle price in the same transaction. No oracle contract, no keeper posting, no committee: the settlement is a view call. The pot lives in a small HyperEVM contract with a public curve, a fee to whoever deployed it, and nothing else it can do.
04Who pays, and how it earns
1% of every settled pot, taken inside the contract and paid to whoever deployed the board. Nothing on void rounds.
Then sponsored rounds (a brand tops the pot), private tables for communities, and the board itself on the ownership desk: the contract, the curve tooling and the resolver come with it.
05The market
Price guessing is the oldest game in trading floors, group chats and TV; on chain it lives in winner-take-all binaries that most people bounce off. NEAR is the shape that keeps the precise player in the game, and the first version that settles with no oracle service at all. Every perp Hyperliquid lists is a table.
06What is live today
Live on Hyperliquid testnet: rounds open on the clock, chips land, the contract settles on the oracle precompile (verified on chain), payouts claim. Testnet HYPE stands in for dollars. Mainnet is one environment variable: the USDC address. What waits on partners: the first sponsored round.
07Roadmap
- Month 1Mainnet in USDC. Audit of the board. Hourly rounds on the majors.
- Month 2Sponsored rounds with a named pot; shareable landing cards.
- Month 4Private tables; any listed perp on request; a season leaderboard by closeness.
- Month 6The board as a primitive: any number a HyperEVM contract can read. NEAR on the ownership desk.
08The ask
A grant of $110,000 buys the audit, mainnet operations for a year, hourly rounds, sponsored tables and the season league. Success is five hundred chips a week and seventy percent of players paid something.