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NEAR

About NEAR

Games where almost counts.

Winner-take-all is why most people never play. Binary questions throw away everything you knew: someone who says 62 when it lands 64 loses to someone who said 90. NEAR pays by distance, so thinking hard is never worth nothing.

How a round pays

From a chip to your wallet, settled by the chain itself

  1. ChipA number, not a sideYou drop a chip where you think a perp prints at a time on the clock.
  2. ClockEvery four hoursThe round closes at its deadline. Chips can land anywhere until then.
  3. ReadThe chain's own priceSettling reads HyperCore's oracle through a HyperEVM precompile, in the same transaction.
  4. CurveCloser pays moreWeight is amount times the curve: 1 at the bullseye, the floor at the band's edge, nothing outside.
  5. ClaimFrom your walletEach chip's share of the pot, less 1%, waits in the contract. Nobody inside? Everyone is refunded.
−1.5%+1.5%97.8498.6999.55100.40101.25102.11102.96+0.3+0.38+0.31landed 100.40

One round, worked

The band is ±1.5%, the floor is 20%, and it printed at 100.40. The two chips closest to the needle take the most; the chip at 99.60 is further out but staked double, so its share holds up; the two outside the band get nothing, and nobody had to decide any of it.

Why this rail

A game about a number needs a number nobody can argue with. HyperEVM can read HyperCore's oracle price inside a transaction, so the board settles itself on the chain's own feed: no oracle service, no key that could lie, no committee. Chips live in a small contract that pays by the published curve and refunds everyone if nobody lands inside the band.

The curve, published

  1. A round names a Hyperliquid perp, a deadline on the clock, a band (how far from the landing price a chip can be and still pay) and a floor (what the edge of the band is worth). All four are fixed on chain before the first chip.
  2. A chip is a number and an amount. You can drop as many as you like, anywhere, until the deadline.
  3. Landing. After the deadline, anyone can settle. The contract asks HyperEVM for HyperCore's oracle price of that perp, in the same transaction, and that is the number.
  4. Weight of a chip = amount × curve(distance). curve = floor + (1 − floor) × (1 − (d/band)²) inside the band, 0 outside. A bullseye is 1; the edge is the floor; it falls off with the square of the distance.
  5. Payout = (pot − 1%) × your weight / everyone's weight, claimed from your wallet. If everyone's weight is zero, the round is void and every chip is refundable in full.

The same arithmetic runs in the contract and in this page's preview, so what you see before you drop is what the chain will do.

The rails underneath

Network
Hyperliquid testnet, HyperEVM chain 998
The number
HyperCore's oracle price, read on chain through the oraclePx precompile at settlement
Chips
Testnet HYPE, standing in for dollars
Rounds
One per asset, closing every four hours, opened by Foundry's resolver
The resolver
0x000c75ED8Fd32c754100Db98de0C779435B6F068
Fee
1% of a settled pot, to whoever deployed the board. Nothing on a void round.
Most you can lose
The chip, and only if the price lands outside the band. Shown before you tap.

What it isn't

  • It isn't a prediction market. There's no book and no counterparty; the pot is the players', split by a curve everyone read first.
  • It isn't oracle-dependent in the usual way. No service posts a price; the chain already knows it.
  • It isn't winner-take-all. Seventy percent of careful players should walk away with something, and the board shows that number as it goes.

Run your own

Deploy the board from your wallet and keep 1% of every pot. Deploy page.